Current Version:
1.99 The Dagger from the Next Dimension
DarkDIRE: Guide To Crafting:
DarkDIRE: Guide To Crafting
DarkDIRE has a crafting system that allows the player to craft gear specifically tailored to their character build. There are five different crafting skills:
- Blacksmithing Skill: Blacksmiths can create heavy armor, medium armor, and most weapons.
- Fletching Skill: Fletchers can craft bows and carve arrowheads from iron and steel.
- Alchemy Skill: Alchemist create imbues that can be used to add magical effects on items.
- Tailoring Skill: Tailors create light armor and clothing.
- Gem Cutter Skill: Gem cutters create necklaces, rings, and bracelets.
The best option for crafting is to build level up a character focusing on one of the crafting skills. But this is time-consuming so you can hire NPC crafters to craft gear. Regular NPCs will never have the skill to create the best gear though. The exception to this is NPC Crafting Bosses. They have the same skill level as a well-built player crafter. But they may be hard to find or reach. Crafting bosses if killed will not respawn.
- Anul Thjaond is the blacksmith crafting boss. His location information can be found in the Grand Master Blacksmith Letter randomly found in bookcases.
- Inchell the White Witch is the alchemist crafting boss. Her location information can be found in the Grand Master Alchemist Instructions randomly found in bookcases.
- Glanduil Wyninn the Mistress Dressmaker is the tailoring crafting boss. She is the easiest crafting boss to find. She can be found in Swampstone north of Anda the Clerk. NOTE: Glanduil will respawn if killed if the game world has the "Protect Premade Cities" feature active.
- The fletching and gem cutter crafting bosses will be added in future updates.
Crafters will need a crafting tool to craft. NPC crafters will automatically have one in their inventory. Player crafters best bet to get a tool is to kill an enemy NPC crafter and take theirs. Blacksmiths require a blacksmithing hammer. Tailors require a sewing needle. Fletchers require a fletching knife. Alchemists require a mortar and pestle. Gem cutters require a gem cutting tool.
To craft an item you will need a recipe for the item. Recipes spawn randomly in bookcases and NPC occasionally will drop them on death. In the description of the recipe, you will find what crafting skill they work with and the crafting resources needed to create the item. The crafting resources listed on the recipe are random. So you may find another recipe to create the same item with crafting resource requirements that are easier to find. A recipe may require from one to four crafting resources.
Once you craft or have an item crafted it is an empty slate for adding magical effects with imbues. There is a limited number of times an item can be imbued. This is listed in the item description as crafts. For example, "Crafts (6)" means you can imbue the item 6 more times. Only a crafter that can craft the item can add an imbue to the item. For example, only a blacksmith can imbue a sword, only a tailor can imbue a shirt. Crafters with high skill are able to use the imbue with better results.
Imbues can only be created by alchemists. Imbues are created from crafting resources and an empty bottle. Not all crafting resources have magical effects. The crafting resources that do are listed with a "+(Insert Magic Effect Here)" in their item description. Some magical imbues can only be added to certain types of gear. Some magical imbues cannot be mixed with others. Also, an alchemist with higher skill can make a more powerful imbue.
Crafting resources are commonly gathered from the environment. Gathering returns city resources 100% of the time that can be donated to the kingdom for gold. But it will also return crafting resources frequently. Crafting resources will appear in your inventory until it is full and then will be dropped on the ground. Gathering requires the right tools:
- Gathering from graves is treasure hunting and requires a shovel.
- Gathering from a tree is woodcutter and requires a one-handed axe.
- Gathering from stone is a miner and requires a pickaxe.
- Gathering from farms is a farmer and requires a hoe.
Crafting resources can also be gained by salvaging existing equipment. It may take several times to salvage all the equipment from a piece of equipment.
Some crafting resources also come from certain animals.
Treasure chests may also randomly spawn crafting resources.
This is a list of crafting resources. It gives information on where to find them and what type of effect they will have.
Crafting Resources Found In Forest Biomes:
Hint: Use a traveling post to travel to Dalton to find these resources.
Forest Graves:
- Seal of the Sword: Makes imbue: +Sword Skill. Can be added to any type of equipment.
- Seal of the Two-Handed Sword: Makes imbue: +Two-Handed Sword Skill. Can be added to any type of equipment.
- Seal of the Blesser: Makes imbue: +Blesser Skill. Can be added to any type of equipment.
- Seal of the Monk: Makes imbue: +Monk Skill. Can be added to any type of equipment.
- Seal of Archery: Makes imbue: +Archery Skill. Can be added to any type of equipment.
- Seal of the Priest: Makes imbue: +Priest Skill. Can be added to any type of equipment.
Forest Stone:
- Forest Stone Tin: Make Imbue: +Light. Weapons only. Makes them lighter with less damage but swings faster.
- Forest Stone Ruby: Make Imbue: +Wizardry Symbol. Weapons only. Allow the mage to cast spells of the damage type of the weapon.
- Forest Stone Sapphire: Make Imbue: +Slash Bound. Weapons only. Weapons will randomly burst with slashing damage. Can only be added to a weapon as the last (fourth) effect.
- Forest Stone Iron: Make Imbue: +Slash Resistance. Armor only. Increases the slashing resistance of armor. Fletchers can also carve this into regular arrowheads.
- Forest Stone Opal: Make imbue: +Expose Slash. Weapons only. Will randomly lower your enemies slashing resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Forest Stone Emerald: Make imbue: +Slash Bite. Weapons only. Will add an extra bit of slashing damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Forest Stone Diamond: Make imbue: +Strength. Jewelry only. Will increase your base strength.
- Forest Stone Steel: Make imbue: +Slash Damage. Weapons only. Will change a weapons default damage to slashing. Can only be added to a weapon as the first effect. Fletchers can also carve this into slashing arrowheads.
Oak Tree:
- Oak Wood: Makes imbue: +Dragon Slayer. Weapons only. Increase damage when fighting dragons. Can only be added to a weapon as the last (fourth) effect.
- Oak Bark: Makes imbue: +Slash Shield. Cloth only. Covers the wearer with a shield of slashing damage.
- Oak Root: Makes imbue: +Debuff Damage. Weapons only. Will randomly lower your enemies melee damage. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
Crafting Resources Found In Plains Biomes:
Hint: Use a traveling post to travel to the Kingdom of Fane to find these resources.
Tombstone:
- Seal of Pole Weapons: Makes imbue: +Pole Weapons Skill. Can be added to any type of equipment.
- Seal of Medium Armor: Makes imbue: +Medium Armor Skill. Can be added to any type of equipment.
- Seal of Healing: Makes imbue: +Healing Skill. Can be added to any type of equipment.
- Seal of Exorcism: Makes imbue: +Exorcism Skill. Can be added to any type of equipment.
- Seal of the Prior: Makes imbue: +Prior Skill. Can be added to any type of equipment.
- Seal of the Earth Elementalist: Makes imbue: +Earth Elementalist Skill. Can be added to any type of equipment.
Highland Rock:
- Highland Rock Nickel: Makes imbue: +Increased Critical. Weapons only. Increases the damage amount of your critical hits. Can only be added to a weapon as the last (fourth) effect.
- Highland Rock Iron: Makes imbue: +Crush Resistance. Armor only. Increases the slashing resistance of armor. Fletchers can also carve this into regular arrowheads.
- Highland Rock Opal: Makes imbue: +Expose Crush. Weapons only. Will randomly lower your enemies crushing resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Highland Rock Emerald: Makes imbue: +Crush Bite. Weapons only. Will add an extra bit of crushing damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Highland Rock Sapphire: Makes imbue: +Crush Bound. Weapons only. Weapons will randomly burst with crushing damage. Can only be added to a weapon as the last (fourth) effect.
- Highland Rock Steel: Makes imbue: +Crush Damage. Weapons only. Will change a weapons default damage to crushing. Can only be added to a weapon as the first effect. Fletchers can also carve this into blunt arrowheads.
Maple Tree:
- Maple Wood: Makes imbue: +Dwarf Slayer. Weapons only. Increase damage when fighting dwarves. Can only be added to a weapon as the last (fourth) effect.
- Maple Bark: Makes imbue: +Crush Shield. Cloth only. Covers the wearer with a shield of crushing damage.
- Maple Root: Makes imbue: +Debuff Defense. Weapons only. Will randomly lower your enemies defense. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
Crafting Resources Found In Desert Biomes:
Hint: Use a traveling post to travel to the Jah-Sand Desert to find these resources.
Gravemarkers:
- Seal of the Evasion: Makes imbue: +Evasion Skill. Can be added to any type of equipment.
- Seal of the Assassination: Makes imbue: +Assassination Skill. Can be added to any type of equipment.
- Seal of the Scouting: Makes imbue: +Scouting Skill. Can be added to any type of equipment.
- Seal of the Rogue: Makes imbue: +Rogue Skill. Can be added to any type of equipment.
- Seal of the Dragon Worshipper: Makes imbue: +Dragon Worshipper Skill. Can be added to any type of equipment.
- Seal of the Fire Elementalist: Makes imbue: +Fire Elementalist Skill. Can be added to any type of equipment.
Dry Stone:
- Dry Stone Nickel: Makes imbue: +Frequent Critical. Weapons only. Increase the frequency of critical hits. Can only be added to a weapon as the last (fourth) effect.
- Dry Stone Copper: Makes imbue: +Stamina Recovering. Cloth Only. Increase your stamina recovery rate.
- Dry Stone Iron: Makes imbue: +Fire Resistance. Clothing only. Increase the fire resistance of cloth. Fletchers can also carve this into regular arrowheads.
- Dry Stone Opal: Makes imbue: +Expose Fire. Weapons only. Will randomly lower your enemies fire resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Dry Stone Emerald: Makes imbue: +Fire Bite. Weapons only. Will add an extra bit of fire damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Dry Stone Sapphire: Makes imbue: +Fire Bound. Weapons only. Weapons will randomly burst with fire damage. Can only be added to a weapon as the last (fourth) effect.
- Dry Stone Diamond: Makes imbue: +Dexterity. Jewelry only. Will increase your base dexterity.
Ashwood Tree:
- Ashwood: Makes imbue: +Angel-Slayer. Weapons only. Increase damage when fighting angels and faellen. Can only be added to a weapon as the last (fourth) effect.
- Ashwood Bark: Makes imbue: +Fire Shield. Cloth only. Covers the wearer with a shield of fire damage.
- Ashwood Root: Makes imbue: +Debuff Attack. Weapons only. Will randomly lower your enemies attack. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
Crafting Resources Found In Nature Biomes:
Hint: Use a traveling post to travel to the Kingdom of Learlbaer Herald to find these resources.
Tombs:
- Seal of the Fletching: Makes imbue: +Fletching Skill. Can be added to any type of equipment.
- Seal of the Swordmaster: Makes imbue: +Swordmaster Skill. Can be added to any type of equipment.
- Seal of the Blocking: Makes imbue: +Blocking Skill. Can be added to any type of equipment.
- Seal of the Athletics: Makes imbue: +Athletics Skill. Can be added to any type of equipment.
- Seal of the Druid: Makes imbue: +Druid Skill. Can be added to any type of equipment.
- Seal of the Elvish Craftmanship: Makes imbue: +Elvish Craftmanship. Slight increase to defense. Can only be used by an elf crafter. Can be added to any type of equipment.
Lowland Rock:
- Lowland Rock Tin: Makes imbue: +Balanced. Weapons Only. Slight increase to attack.
- Lowland Rock Copper: Makes imbue: +Health Recovering. Cloth Only. Increase your health recovery rate.
- Lowland Rock Iron: Makes imbue: +Holy Resistance. Cloth Only. Increase the holy resistance of cloth. Fletchers can also carve this into regular arrowheads.
- Lowland Rock Opal: Makes imbue: +Expose Holy. Weapons only. Will randomly lower your enemies holy resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Lowland Rock Emerald: Makes imbue: +Holy Bite. Weapons only. Will add an extra bit of holy damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Lowland Rock Sapphire: Makes imbue: +Holy Bound. Weapons only. Weapons will randomly burst with holy damage. Can only be added to a weapon as the last (fourth) effect.
- Lowland Rock Diamond: Makes imbue: +Faith. Jewelry only. Will increase your base faith.
Wisp Tree:
- Wisp Wood: Makes imbue: +Ethereal. Weapons Only. Will change your character into an ethereal form that will slowly drain your life.
- Wisp Bark: Makes imbue: +Holy Shield. Cloth only. Covers the wearer with a shield of holy damage.
- Wisp Root: Makes imbue: +Stamina Draining. Weapon only. Drains your enemies stamina and gives some of it to you. Can only be added to a weapon as the last (fourth) effect.
Crafting Resouces Found In Swamp Biomes:
Hint: Use a traveling post to travel to the Bloodgul Swamp to find these resources.
Engraved Stone:
- Seal of the Wizardry: Makes imbue: +Wizardry Skill. Can be added to any type of equipment.
- Seal of the Tailoring: Makes imbue: +Tailoring Skill. Can be added to any type of equipment.
- Seal of the Unarmed: Makes imbue: +Unarmed Skill. Can be added to any type of equipment.
- Seal of the Staff: Makes imbue: +Staff Skill. Can be added to any type of equipment.
- Seal of the Orcish Craftmanship: Makes imbue: +Orcish Craftmanship. Slight increase to attack. Can only be used by an orc crafter. Can be added to any type of equipment.
- Seal of the Shaman: Makes imbue: +Shaman Skill. Can be added to any type of equipment.
Green Rock:
- Green Rock Iron: Makes imbue: +Poison Resistance. Cloth Only. Increase the poison resistance of cloth. Fletchers can also carve this into regular arrowheads.
- Green Rock Opal: Makes imbue: +Expose Poison. Weapons only. Will randomly lower your enemies poison resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Green Rock Emerald: Makes imbue: +Poison Bite. Weapons only. Will add an extra bit of poison damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Green Rock Sapphire: Makes imbue: +Poison Bound. Weapons only. Weapons will randomly burst with poison damage. Can only be added to a weapon as the last (fourth) effect.
- Green Rock Copper: Makes imbue: +Shapeshifters Bane. Weapons only. Weapons will dispell any shapeshifting spells on your enemy. Can only be added to a weapon as the last (fourth) effect.
Weeping Willow Tree:
- Willow Wood: Makes imbue: +Orc-Slayer. Weapons only. Increase damage when fighting orcs. Can only be added to a weapon as the last (fourth) effect.
- Willow Bark: Makes imbue: +Poison Shield. Cloth only. Covers the wearer with a shield of poison damage.
- Willow Root: Makes imbue: +Health Draining. Weapon only. Drains your enemies health and gives some of it to you. Can only be added to a weapon as the last (fourth) effect.
Crafting Resources Found In Lake Biomes:
Hint: Use a traveling post to travel to Union Port to find these resources.
Gravesites:
- Seal of the Alchemy: Makes imbue: +Alchemy Skill. Can be added to any type of equipment.
- Seal of the Warder: Makes imbue: +Warder Skill. Can be added to any type of equipment.
- Seal of the Summoning: Makes imbue: +Summoning Skill. Can be added to any type of equipment.
- Seal of the Conjuring: Makes imbue: +Conjuring Skill. Can be added to any type of equipment.
- Seal of the Psion: Makes imbue: +Psion Skill. Can be added to any type of equipment.
- Seal of the Battle Magus: Makes imbue: +Battle Magus Skill. Can be added to any type of equipment.
Lake Rock:
- Lake Rock Iron: Makes imbue: +Lightning Resistance. Cloth Only. Increase the lightning resistance of cloth. Fletchers can also carve this into regular arrowheads.
- Lake Rock Ruby: Makes imbue: +Sorcery Symbol. Weapons only. Allow the mage to cast spells of the damage type of the weapon.
- Lake Rock Opal: Makes imbue: +Expose Lightning. Weapons only. Will randomly lower your enemies lightning resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Lake Rock Emerald: Makes imbue: +Lightning Bite. Weapons only. Will add an extra bit of lightning damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Lake Rock Sapphire: Makes imbue: +Lightning Bound. Weapons only. Weapons will randomly burst with lightning damage. Can only be added to a weapon as the last (fourth) effect.
- Lake Rock Diamond: Makes imbue: +Intelligence. Jewelry only. Will increase your base intelligence. (May also be called Island Stone Diamond)
Palm Tree:
- Palm Wood: Makes imbue: +King-Slayer. Weapons only. Increase damage when fighting rulers. Can only be added to a weapon as the last (fourth) effect.
- Palm Bark: Makes imbue: +Lightning Shield. Cloth only. Covers the wearer with a shield of lightning damage.
- Palm Root: Makes imbue: +Magic Draining. Weapon only. Drains your enemies magic and gives some of it to you. Can only be added to a weapon as the last (fourth) effect.
Crafting Resources Found In Cold Mountain Biomes:
Hint: Use a traveling post to travel to Tribal Lands to find these resources.
Frozen Grave:
- Seal of the Light Armor: Makes imbue: +Light Armor Skill. Can be added to any type of equipment.
- Seal of the Trapping: Makes imbue: +Trapping Skill. Can be added to any type of equipment.
- Seal of the Axe: Makes imbue: +Axe Skill. Can be added to any type of equipment.
- Seal of the Two-Handed Axe: Makes imbue: +Two-Handed Axe Skill. Can be added to any type of equipment.
- Seal of the Berserker: Makes imbue: +Berserker Skill. Can be added to any type of equipment.
- Seal of the Cold Elementalist: Makes imbue: +Cold Elementalist Skill. Can be added to any type of equipment.
Mountain Rock:
- Mountain Stone Silver: Makes imbue: +Immunity. Cloth only. Reduces medium ranged incoming damage amounts.
- Mountain Stone Iron: Makes imbue: +Cold Resistance. Cloth Only. Increase the cold resistance of cloth. Fletchers can also carve this into regular arrowheads.
- Mountain Stone Opal: Makes imbue: +Expose Cold. Weapons only. Will randomly lower your enemies cold resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Mountain Stone Emerald: Makes imbue: +Cold Bite. Weapons only. Will add an extra bit of cold damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Mountain Stone Sapphire: Makes imbue: +Cold Bound. Weapons only. Weapons will randomly burst with cold damage. Can only be added to a weapon as the last (fourth) effect.
Pine Tree:
- Pine Wood: Makes imbue: +Giant-Slayer. Weapons only. Increase damage when fighting giants. Can only be added to a weapon as the last (fourth) effect.
- Pine Bark: Makes imbue: +Cold Shield. Cloth only. Covers the wearer with a shield of cold damage.
- Pine Root: Makes imbue: +Running. Increase your running speed. Can be added to any type of equipment.
Crafting Resources Found In Cave Biomes:
Hint: These resources are found in dungeons only.
Grave:
- Seal of the Follower: Makes imbue: +Follower Skill. Can be added to any type of equipment.
- Seal of the Gem Cutting: Makes imbue: +Gem Cutting Skill. Can be added to any type of equipment.
- Seal of the Two-Handed Hammer: Makes imbue: +Two-Handed Hammer Skill. Can be added to any type of equipment.
- Seal of the Hammer: Makes imbue: +Hammer Skill. Can be added to any type of equipment.
- Seal of the Blacksmithing: Makes imbue: +Blacksmithing Skill. Can be added to any type of equipment.
- Seal of the Dwarvish Craftmanship: Makes imbue: +Dwarvish Craftmanship. A slight increase in physical resistances. Can only be used by a dwarf crafter. Can be added to any type of equipment.
Cave Rock:
- Cave Rock Tin: Makes imbue: +Heavy. Weapon only. Makes weapons do more damage but attack slower.
- Cave Rock Silver: Makes imbue: +Greater Immunity. Cloth only. Reduces higher incoming damage amounts.
- Cave Rock Iron: Makes imbue: +Magic Resistance. Cloth Only. Increase the magic resistance of cloth. Fletchers can also carve this into regular arrowheads.
- Cave Rock Opal: Makes imbue: +Expose Magic. Weapons only. Will randomly lower your enemies magic resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Cave Rock Emerald: Makes imbue: +Magic Bite. Weapons only. Will add an extra bit of magic damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Cave Rock Sapphire: Makes imbue: +Magic Bound. Weapons only. Weapons will randomly burst with magic damage. Can only be added to a weapon as the last (fourth) effect.
- Cave Rock Diamond: Makes imbue: +Constitution. Jewelry only. Will increase your base constitution.
Cave Root:
- Caveroot: Makes imbue: +Elf-Slayer. Weapons only. Increase damage when fighting elves. Can only be added to a weapon as the last (fourth) effect.
- Caveroot Bark: Makes imbue: +Magic Shield. Cloth only. Covers the wearer with a shield of magic damage.
- Caveroot Sprout: Makes imbue: +Jumping. Increase your jumping skill. Jumping is not currently used in the game. Can be added to any type of equipment.
Crafting Resources Found In Ruins Biomes:
Hint: Use a traveling post to travel to Pickins to find these resources.
Ancient Marker:
- Seal of the Sorcery: Makes imbue: +Sorcery Skill. Can be added to any type of equipment.
- Seal of the Weapon Master: Makes imbue: +Weapon Master Skill. Can be added to any type of equipment.
- Seal of the Dagger: Makes imbue: +Dagger Skill. Can be added to any type of equipment.
- Seal of the Parrying: Makes imbue: +Parrying Skill. Can be added to any type of equipment.
- Seal of the Rhyming: Makes imbue: +Rhyming Skill. Can be added to any type of equipment.
Marble:
- Marbled Lodestone: Makes imbue: +Wizardry Foci. Increase your wizardry magic meter. Can be added to any type of equipment.
- Marbled Silver: Makes imbue: +Lessor Immunity. Cloth only. Reduces lower incoming damage amounts.
- Marbled Iron: Makes imbue: +Pierce Resistance. Armor Only. Increase the pierce resistance of armor. Fletchers can also carve this into regular arrowheads.
- Marbled Opal: Makes imbue: +Expose Pierce. Weapons only. Will randomly lower your enemies pierce resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Marbled Emerald: Makes imbue: +Pierce Bite. Weapons only. Will add an extra bit of piercing damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Marbled Sapphire: Makes imbue: +Pierce Bound. Weapons only. Weapons will randomly burst with piercing damage. Can only be added to a weapon as the last (fourth) effect.
- Marbled Dust: Makes imbue: +Witchsight. Jewelry only. Allow the player to see hidden items and secret doors in the world.
- Marbled Steel: Makes imbue: +Pierce Damage. Weapons only. Will change a weapons default damage to piercing. Can only be added to a weapon as the first effect. Fletchers can also carve this into regular arrowheads.
Cedar Tree:
- Cedar Wood: Makes imbue: +Human-Slayer. Weapons only. Increase damage when fighting humans. Can only be added to a weapon as the last (fourth) effect.
- Cedar Bark: Makes imbue: +Pierce Shield. Cloth only. Covers the wearer with a shield of piercing damage.
- Cedar Root: Makes imbue: +Increased Health. Increase your max health. Can be added to any type of equipment.
Crafting Resource Found In Undead Biomes:
Hint: Use a traveling post to travel to Death Reaches to find these resources.
Returning Stones:
- Seal of the Heavy Armor: Makes imbue: +Heavy Armor Skill. Can be added to any type of equipment.
- Seal of the Lightning Elementalist: Makes imbue: +Lightning Elementalist Skill. Can be added to any type of equipment.
- Seal of the Necromancy: Makes imbue: +Necromancy Skill. Can be added to any type of equipment.
- Seal of the Slave: Makes imbue: +Slave Skill. Can be added to any type of equipment.
- Seal of the Curses: Makes imbue: +Curses Skill. Can be added to any type of equipment.
Petrified Tree:
- Petrified Wood: Makes imbue: +Undead-Slayer. Weapons only. Increase damage when fighting the undead. Can only be added to a weapon as the last (fourth) effect.
- Petrified Bark: Makes imbue: +Disease Shield. Cloth only. Covers the wearer with a shield of disease damage.
- Petrified Root: Makes imbue: +Summoners Bane. Weapons only. Weapons will dispell your enemies pets. Can only be added to a weapon as the last (fourth) effect.
Obsidian Stone:
- Obsidian Lodestone: Makes imbue: +Sorcery Foci. Increase your sorcery magic meter. Can be added to any type of equipment.
- Obsidian Flint: Makes imbue: +Hack. Weapon only. Will hack off body parts on a killing blow. These parts can be used by necromancers to build zombies.
- Obsidian Iron: Makes imbue: +Disease Resistance. Cloth Only. Increase the disease resistance of cloth. Fletchers can also carve this into regular arrowheads.
- Obsidian Opal: Makes imbue: +Expose Disease. Weapons only. Will randomly lower your enemies disease resistance. Does not stack with other spells. Can only be added to a weapon as the last (fourth) effect.
- Obsidian Emerald: Makes imbue: +Disease Bite. Weapons only. Will add an extra bit of disease damage to your every attack. Can only be added to a weapon as the last (fourth) effect.
- Obsidian Sapphire: Makes imbue: +Disease Bound. Weapons only. Weapons will randomly burst with disease damage. Can only be added to a weapon as the last (fourth) effect.
Crafting Resource Found From Animals:
Hint: Use your compass in procedurally generated kingdoms to find the "Local: Livestock" area. These areas will randomly have have one of the five listed animals here.
Pig:
- Pig-Skin Leather: Makes imbue: +Heavy Reinforcement. Armor & Cloth Only. Increase your defense if your character has heavy armor skill.
- Pig Hoof: Makes imbue: +Increased Stamina. Increase your max stamina. Can be added to any type of equipment.
- Pork: Cooking Ingredient: +Health Heal
Cow:
- Cattle-Hide Leather: Makes imbue: +Defense. Armor & Cloth only. Increase your defense. Cannot be used with +Assault effect.
- Cow Hoof: Makes imbue: +Defensive. Weapon only. Increase your defense. Cannot be used with +Attack effect.
- Beef: Cooking Ingredient: +Health Heal
Sheep:
- Wool: Makes imbue: +Crafting. Increases all crafting skills. Can be added to any type of equipment.
- Sheep-Skin Leather: Makes imbue: +Light Reinforcement. Armor & Cloth Only. Increase your defense if your character has light armor skill.
- Mutton: Cooking Ingredient: +Health Heal Over Time
Deer:
- Deer Antler: Makes imbue: +Attack. Weapon only. Increase your attack. Cannot be used with +Defensive effect.
- Deer-Skin Leather: Makes imbue: +Assault. Armor & Cloth only. Increase your attack. Cannot be used with +Defense effect.
- Vension: Cooking Ingredient: +Stamina Heal
Goat:
- Goat-Skin Leather: Makes imbue: +Medium Reinforcement. Armor & Cloth Only. Increase your defense if your character has medium armor skill.
- Goat Hoof: Makes imbue: +Damage. Weapon only. Increase your melee damage.
- Goat Meat: Cooking Ingredient: +Stamina Heal Over Time
Crafting Resource From Salvaging Only:
Hint: Salvage the clothing looted from defeated zombies. NPC tailor crafters can salvage clothing for you. NPC gem-cutter crafters can salvage jewelry for you.
Clothing:
- Linen: Make Imbue: None
- Cotton: Make Imbue: None
- Silk: Make Imbue: None
- Velvet: Make Imbue: None
Jewelry:
- Adamantite: Makes imbue: +Adamantite. Adds a slight attack bonus.
- Mythril: Makes imbue: +Mythril. Adds a slight defense bonus.
- Siege Alloy: Makes imbue: +Siege Damage. This allows the weapon to damage world objects. Weapons with this effect will no longer be viable combat weapons. Can only be added to a weapon as the first effect.
Crafting Resources From Summoned Equipment:
- White Vapor: Makes imbue: +Forged In The Heavens. Increase your holy resistance. Can be added to any type of equipment.
- Blue Vapor: Makes imbue: +Forged In Asgard. Increase your slash resistance. Can be added to any type of equipment.
- Brown Vapor: Makes imbue: +Forged In Asphodel. Increase your crush resistance. Can be added to any type of equipment.
- Gray Vapor: Makes imbue: +Forged In Ice. Increase your cold resistance. Can be added to any type of equipment.
- Dragon Vapor: Makes imbue: +Forged On The Sun. Increase your fire resistance. Can be added to any type of equipment.
- Purple Vapor: Makes imbue: +Forged On The Moon. Increase your magic resistance. Can be added to any type of equipment.
- Orange Vapor: Makes imbue: +Forged In Lightning. Increase your lightning resistance. Can be added to any type of equipment.
- Red Vapor: Makes imbue: +Forged In Fire. Increase your fire resistance. Can be added to any type of equipment.
- Green Vapor: Makes imbue: +Forged In Tartarus. Increase your poison resistance. Can be added to any type of equipment.
- Black Vapor: Makes imbue: +Forged In Hades. Increase your disease resistance. Can be added to any type of equipment.
Crafting Resources From Quests or Extremely Rare:
- Meteorite: Makes imbue: +Fallen Star. Weapons only. Weapons will randomly burst with cold, magic or fire damage. Can only be added to a weapon as the last (fourth) effect.
- Ectoplasm: Makes imbue: +Haunted. Adds a demon/spirit to your item. Can be added to any type of equipment.
- Wormwood: Makes imbue: +Rebirth. Weapons only. When used with siege effect, it will activate a Crystal Ball.
Cooking Resources:
Hint: Vegetables and mushrooms are gathered with farming using a hoe. Vegetables are found above ground and mushrooms are found below ground in dungeons. Meat is dropped when a animal/monster is slain. Eggs will drop from females only.
Food: Vegetables:
- Broccoli Food: Cooking Ingredient: +Buff Strength
- Cabbage Food: Cooking Ingredient: +Buff Dexterity
- Pepper Food: Cooking Ingredient: +Buff Constitution
- Tomato Food: Cooking Ingredient: +Buff Intelligence
- Potato Food: Cooking Ingredient: +Buff Faith
- Cucumber Food: Cooking Ingredient: +Buff Skill
- Onion Food: Cooking Ingredient: +Buff Attack
- Bean Food: Cooking Ingredient: +Buff Defense
- Carrot Food: Cooking Ingredient: +Buff Damage
- Pumpkin Food: Cooking Ingredient: +Buff Run
Food: Mushrooms:
- White Button Mushroom: Cooking Ingredient: +Buff Resist Slash
- Crimino Mushroom: Cooking Ingredient: +Buff Resist Crush
- Portabello Mushroom: Cooking Ingredient: +Buff Resist Pierce
- Shiitake Mushroom: Cooking Ingredient: +Buff Resist Fire
- Maitake Mushroom: Cooking Ingredient: +Buff Resist Cold
- Oyster Mushroom: Cooking Ingredient: +Buff Resist Lightning
- Enoke Mushroom: Cooking Ingredient: +Buff Resist Magic
- Beech Mushroom: Cooking Ingredient: +Buff Resist Holy
- Spotted Mushroom: Cooking Ingredient: +Buff Resist Poison
- Dark Mushroom: Cooking Ingredient: +Buff Resist Disease
Food: Meats
- Side of MoonBlood Flesh: Cooking Ingredient: +Buff Alchemy
- Side of Sprite Flesh: Cooking Ingredient: +Buff Gem Cutting
- Side of Dog Meat: Cooking Ingredient: +Buff Tailoring
- Side of Bear Meat: Cooking Ingredient: +Buff Blacksmithing
- Side of Wolf Meat: Cooking Ingredient: +Remove Werewolf
- Side of Lion Meat: Cooking Ingredient: +Buff Boost Strength
- Side of Tiger Meat: Cooking Ingredient: +Buff Fletching
- Side of Vension: Cooking Ingredient: +Stamina Heal
- Side of Pork: Cooking Ingredient: +Health Heal
- Side of Chicken Meat: Cooking Ingredient: +Stamina Heal
- Side of Beef: Cooking Ingredient: +Health Heal
- Side of Mutton: Cooking Ingredient: +Health Heal Over Time
- Side of Goat Meat: Cooking Ingredient: +Stamina Heal Over Time
- Side of Rabbit Meat: Cooking Ingredient: +Buff Stamina
- Side of Cockatrice Meat: Cooking Ingredient: +Decrease Age
- Side of Spider Meat: Cooking Ingredient: +Remove Poison
- Side of Scorpion Meat: Cooking Ingredient: +Remove Disease
- Side of Snake Meat: Cooking Ingredient: +Heal Stamina Percent
- Side of Griffin Meat: Cooking Ingredient: +Buff Boost Intelligence
Food: Eggs:
- Red Dragon Egg: Cooking Ingredient: +Heal Health Percent
- White Dragon Egg: Cooking Ingredient: +Heal Health Percent
- Blue Dragon Egg: Cooking Ingredient: +Heal Health Percent
- Green Dragon Egg: Cooking Ingredient: +Heal Health Percent
- Black Dragon Egg: Cooking Ingredient: +Heal Health Percent
- Golden Dragon Egg: Cooking Ingredient: +Heal Health Percent
- Cockatrice Egg: Cooking Ingredient: +Buff Stun Immunity
- Chicken Egg: Cooking Ingredient: +Buff Health
- Giant Spider Egg: Cooking Ingredient: +Buff Fear Immunity
- Giant Scorpion Egg: Cooking Ingredient: +Buff Knockback Immunity
- Giant Snake Egg: Cooking Ingredient: +Buff Snare Immunity
- Griffin Egg: Cooking Ingredient: +Buff Sleep Immunity
Forbidden Crafting Resources:
Hint: These resources are overpowered and will never appear in the game. Only an administrator can create them.
- Fairy Dust: Makes imbue: +Healing Damage. Weapons will heal instead of damaging your enemy.
- Magic Powder: Makes imbue: +Enchanted. Weapons only. Weapons will cast a spell on your enemy.
- Cockatrice Eye: Makes imbue: +Stoning. Weapons only. The weapon will turn your enemy into stone. (Perma-death)
- WolfBane: Makes imbue: +Werewolf. Weapons only. The weapon will curse your enemy with lycanthropy./li>
- Slime: Makes imbue: +Slime. Weapon only. The weapon will cover your enemy with slime.
- Red Steel: Makes imbue: +Fire Damage. Weapons only. The weapon will do fire damage. Can only be added to a weapon as the first effect. Fletchers can also carve this into flaming arrowheads.
- Blue Steel: Makes imbue: +Cold Damage. Weapons only. The weapon will do cold damage. Can only be added to the weapon as the first effect. Fletchers can also carve this into ice arrowheads.
- Orange Steel: Makes imbue: +Lightning Damage. Weapons only. The weapon will do lightning damage. Can only be added to a weapon as the first effect. Fletchers can also carve this into shocking arrowheads.
- Purple Steel: Makes imbue: +Magic Damage. Weapons only. The weapon will do magic damage. Can only be added to a weapon as the first effect. Fletchers can also carve this into arcane arrowheads.
- White Steel: Makes imbue: +Holy Damage. Weapons only. The weapon will do holy damage. Can only be added to a weapon as the first effect. Fletchers can also carve this into smiting arrowheads.
- Green Steel: Makes imbue: +Poison Damage. Weapons only. The weapon will do poison damage. Can only be added to a weapon as the first effect. Fletchers can also carve this into poison arrowheads.
- Black Steel: Makes imbue: +Disease Damage. Weapons only. The weapon will do disease damage. Can only be added to a weapon as the first effect. Fletchers can also carve this into disease arrowheads.
Copyright 2015 CounterParry.
All Rights Reserved.