Current Version:
1.99 The Dagger from the Next Dimension
DarkDIRE: Character Skill List
DarkDIRE: Character Skill List
STRENGTH BASED SKILLS:
SWORD:
The one-handed sword is a widely used weapon capable of both a strong offence
and defence. Strength based skill.
*Swordsmen Counter:
Melee Attack Debuff
*Swordsmen Feint:
Melee Defense Debuff
*Swordsmen Riposte:
Self Slashing Shield
*Swordsmen Lunge:
Melee Slashing Expose
*Bleeding Cut:
Melee Slashing Over Time Damage
HAMMER:
The bludgeoning power of a one-handed hammer will give you control over any
enemy large or small. Strength based skill.
*Crush Armor:
Melee Crushing Expose
*Crushing Snare:
Melee Snare Control
*Swing Back:
Melee Knockback Control
*Head Ringer:
Melee Stun Control
AXE:
A one-handed axe is a strong offensive weapon capable of dealing large amounts
of damage. Many skilled with the axe eventually become wood cutters. Strength
based skill.
*Swing Through:
Self Damage Buff
*Swing True:
Self Attack Buff
*Split:
Melee Defense Debuff
*Chop:
Melee Slashing Expose
TWO-HANDED SWORD:
The two-handed sword is a widely used weapon capable of both a strong offense
and defense. Strength based skill.
*Great Swordsmen Counter:
Melee Attack Debuff
*Great Swordsmen Feint:
Melee Defense Debuff
*Great Swordsmen Riposte:
Self Slashing Shield
*Great Swordsmen Lunge:
Melee Slashing Expose
*Deep Bleeding Cut:
Melee Slashing Over Time Damage
TWO-HANDED HAMMER:
The bludgeoning power of a two-handed hammer will give you control over any
enemy large or small. Strength based skill.
*Heavy Crush Armor:
Melee Crushing Expose
*Heavy Crushing Snare:
Melee Snare Control
*Heavy Swing Back:
Melee Knockback Control
*Heavy Head Ringer:
Melee Stun Control
TWO-HANDED AXE:
A two-handed axe is a strong offensive weapon capable of dealing large amounts
of damage. Many skilled with the axe eventually become miners. Strength based
skill.
*Mighty Swing Through:
Self Damage Buff
*Mighty Swing True:
Self Attack Buff
*Greater Split:
Melee Defense Debuff
*Greater Chop:
Melee Slashing Expose
POLE WEAPONS:
Pole weapons are the weapon of choice of any properly trained guard or soldier.
This skill also allows to to become a farmer. Strength based skill.
*Spear Practice:
Melee Piercing Expose
*Hammer Practice:
Melee Crushing Expose
*Axe Practice:
Melee Slashing Expose
*Phalanx:
Melee Snare Control
MEDIUM ARMOR:
Medium armour is mostly used by properly trained guards and soldiers. You will
need strength to use this armour for long periods of time. Strength based skill.
*Soldiers Sword Combat Training:
Targetable Slashing Resistance Buff
*Soldiers Mace Combat Training:
Targetable Crushing Resistance Buff
*Soldiers Arrow Combat Training:
Targetable Piercing Resistance Buff
*Soldiers Defensive Combat Training:
Targetable Defense Buff
PARRYING:
When your enemy is in front of you, this defensive skill will allow you to block
your enemies weapon with your own. Strength based skill.
*Parrying Defense:
Self Defense Buff
*Strong Weapon Parry:
Item Strength Buff
*Parrying Conditioning:
Self Stamina Recovery Buff
*Focused Parrying:
Self Instant Parrying Buff
BLACKSMITHING:
Forging weapons and armour from metals have taught you how to control and resist
fire. This skill allows your to craft with anvils. Strength based skill.
*Years Of Forging:
Self Strength Buff
*Flame Retard:
Targetable Fire Resistance
*Fan The Flames:
Targetable Fire Expose
*Skilled Blacksmith:
Self Skill Buff
BERSERKER:
A skill originating from the northern barbarians, it focuses your rage into dealing
more damage. Strength based skill.
*Strong Will:
Self Strength Buff
*Battle Rage:
Self Damage Buff
*Passion Of Battle:
Self Fear Immunity Buff
*Berserker:
Melee Fear Control
WEAPON-MASTER:
This skill developed over the ages by instructors of war, it teaches you to hit
your target with even more precision. Strength based skill.
*Masters Strength:
Self Strength Buff
*Weapon Finesse:
Self Attack Buff
*Masters Footing:
Self Knockback Immunity Buff
*Weapon Master:
Melee Knockback Control
DEXTERITY BASED SKILLS:
DAGGER:
A short hidden blade can be very dangerous when used with surprise and speed.
Dexterity based skill.
*Opening Stab:
Melee Attack Debuff
*Wounding Stab:
Melee Damage Debuff
*Pommel Strike:
Melee Stun Control
*Rogues Defense:
Self Defense Buff
ARCHERY:
Mastering speed and accuracy with a bow will take you many long hours of practice.
Dexterity based skill.
*Archers Aim:
Self Attack Buff
*Opening Shot:
Melee Piercing Expose
*Aimed Shot:
Melee Defense Debuff
*Snaring Shot:
Melee Snare Control
LIGHT ARMOR:
Wearing thick leather and dense cloth offers you some protection while at the same
time not hindering your movement very much. Dexterity based skill.
*Rogues Sword Combat Training:
Targetable Slashing Resistance Buff
*Rogues Mace Combat Training:
Targetable Crushing Resistance Buff
*Rogues Arrow Combat Training:
Targetable Piercing Resistance Buff
*Rogues Defensive Combat Training:
Targetable Defense Buff
EVASION:
You are agile and quick which allows you to dodge and avoid many attacks. Dexterity
based skill.
*Evasion Defense:
Self Defense Buff
*Balanced Weapon:
Item Dexterity Buff
*Evasion Conditioning:
Self Stamina Recovery Buff
*Focused Evasion:
Self Instant Evasion Buff
ASSASSINATION:
With the use of poisons you have turned murder into an art form. Dexterity based
skill.
*Antidote:
Targetable Poison Resistance Buff
*Concentrated Poison:
Melee Poison Expose
*Poison Blade:
Melee Poison Damage
*Assassins Hand:
Self Damage Buff
SCOUTING:
Able to track others around you makes it very difficult for anyone to sneak up on
you. Dexterity based skill.
*Scout By Trade:
Self Running Buff
*Scout's Jump:
Self Jumping Buff
*Expose Position:
Melee Invisibility Block
*Track:
Self See Invisible
ROGUE:
You rather not go toe to toe with someone. Its much easier to sneak up from behind
and surprise your enemy. Dexterity based skill.
*Open Lock:
Lockpicking (Requires: Lockpick)
*Steal:
Take Others Inventory (Requires: Invisibility)
*Backstab:
Melee Piercing Damage (Requires: Invisibility)
*Hide:
Self Invisibility Buff
TRAPPING:
Trapping animals has proven to be a great way to feed your family over the years.
But tough times require you to put your skill to other uses. Dexterity based
skill.
*Assemble a Crippling Trap:
Create a Control Trap
*Assemble a Torturing Trap:
Create a Damage Over Time Trap
*Assemble a Killing Trap:
Create a Damage Trap
*Trap Enchantment:
Add Magic to Trap (Requires Wizardry or Sorcery)
TAILORING:
Weaving cloth into many different articles of clothing has taught you how to stay
warm and resist the cold. Dexterity based skill.
*Sewing Agility:
Self Dexterity Buff
*Insulation:
Targetable Cold Resistance
*Exposed:
Targetable Cold Expose
*Skilled Tailor:
Self Skill Buff
FLETCHING:
Many archers look for you when seeking supplies. This skill allows you to make
bows, arrows and quivers. Dexterity based skill.
*Fletching Agility:
Self Dexterity Buff
*Arrows Bane:
Targetable Piercing Resistance
*Archers Mark:
Targetable Piercing Expose
*Skilled Fletcher:
Self Skill Buff
SWORD-MASTER:
A ancient skill said to be developed by Tyr the first monk. It turns sword fighting
into a graceful art form. Dexterity based skill.
*Swordmens En Guard:
Self Attack Buff
*Swordmens Skill:
Self Damage Buff
*Swordsmens Timing:
Melee Stun Control
*Tyr's Faithful Stroke:
Melee Slashing Damage
UNARMED:
First used by unarmed monks to protect themselves it is now mostly used for drunken
tavern brawling. Dexterity based skill.
*Open Handed Form:
Item Attack Buff
*Open Handed Attack:
Melee Defense Debuff
*Open Handed Damage:
Melee Crushing Expose
*Tyr's Pressure Point Technique:
Melee Crushing Damage
STAFF:
A harmless walking stick can become a deadly weapon in skilled hands. This is the
preferred weapon of peasant monks. Dexterity based skill.
*Staff To Head:
Melee Stun Control
*Staff To Chest:
Melee Knockback Control
*Staff To Legs:
Melee Snare Control
*Staff To Neck:
Melee Fear Control
CONSTITUTION BASED SKILLS:
HEAVY ARMOR:
Heavy metal plates can greatly cut down the amount of damage you receive but wearing
it for long periods will test your endurance. Constitution based skill.
*Knights Sword Combat Training:
Targetable Slashing Resistance Buff
*Knights Mace Combat Training:
Targetable Crushing Resistance Buff
*Knights Arrow Combat Training:
Targetable Piercing Resistance Buff
*Knights Defensive Combat Training:
Targetable Defense Buff
BLOCKING:
When your enemy is in front of you, you can skillful block attacks with a shield.
Constitution based skill.
*Blocking Defense:
Self Defense Buff
*Behind A Shield:
Item Constitution Buff
*Blocking Conditioning:
Self Stamina Recovery Buff
*Focused Blocking:
Self Instant Blocking Buff
ATHLETICS:
You can run long distance before losing your wind. Constitution based skill.
*Skilled Jumper:
Self Jump Buff
*Skilled Runner:
Self Run Buff
*Athletic Health:
Self Health Recovery Buff
*Athletic Endurance:
Self Constitution Buff
INTELLIGENCE BASED SKILLS:
WIZARDRY:
This school of magic allows you to controls raw magic with words of command and a wand. Be warned: The handling of raw magic can be very dangerous. Intelligence based skill.
*Wizards Focus:
Targetable Intelligence Buff
*Pentagram Ritual:
Self Wizard Magic Recovery
*Wizards Study:
Self Stackable Attack Buff
*Wizard Scholar:
Self Stackable Intelligence Buff
SORCERY:
This school of magic allows you to controls raw magic with words of command and a magical
weapon. Be warned: The handling of raw magic can be very dangerous. Intelligence based
skill.
*Sorcerers Focus:
Targetable Intelligence Buff
*Hex Ritual:
Self Sorcerer Magic Recovery
*Sorcerers Study:
Self Stackable Attack Buff
*Sorcerer Scholar:
Self Stackable Intelligence Buff
NECROMANCY:
This power was created to save the world from undead invasions long ago.
Now it has become the evil that it was designed to destroy. Intelligence
based skill.
*Plague Chills:
Targetable Disease Expose
*Plague Fever:
Targetable Disease Damage
*Necromancer's Animation:
Summon Pet: Undead (Requires: Dead Body) or Restore Dead to Undead
*Touch of the Dead:
Melee Health Drain
*Read Dead Script:
Allows reading of the secret necromancer coded texts
EARTH ELEMENTALIST:
Elemental powers were designed as a safer way to use magic. This school fuses
earth and magic. Intelligence based skill.
*Earth Link:
Item Crushing Burst
*Pommel:
Targetable Crushing Damage
*Master Of The Earth Sciences:
Targetable Crushing Resistance Buff
*Earthquake:
Self Area Crushing Damage
FIRE ELEMENTALIST:
Elemental powers were designed as a safer way to use magic. This school fuses
fire with magic. Intelligence based skill.
*Fire Link:
Item Fire Burst
*Flame:
Targetable Fire Damage
*Master Of The Fire Sciences:
Targetable Fire Resistance Buff
*Fireball:
Self Area Fire Damage
COLD ELEMENTALIST:
Elemental powers were designed as a safer way to use magic. This school fuses
ice with magic. Intelligence based skill.
*Cold Link:
Item Cold Burst
*Freeze:
Targetable Cold Damage
*Master Of The Cold Sciences:
Targetable Cold Resistance Buff
*Iceball:
Self Area Cold Damage
LIGHTNING ELEMENTALIST:
Elemental powers were designed as a safer way to use magic. This school fuses
storm and magic. Intelligence based skill.
*Storm Link:
Item Lightning Burst
*Lightning Bolt:
Targetable Lightning Damage
*Master Of The Storm Sciences:
Targetable Lightning Resistance Buff
*Storm:
Self Area Cold Damage
ALCHEMY:
This school of magic allows you to infuse magic into everyday objects. Intelligence
based skill.
*School Of Alchemy:
Self Intelligence Buff
*Golden Barrier:
Targetable Magic Resistance
*Arcane Expose:
Targetable Magic Expose
*Skilled Alchemist:
Self Skill Buff
WARDING:
This school of magic consists of offensive protection spells. You ward off your
enemies with controlling spells. Intelligence based skill.
*Ward of Stun:
Targetable Stun Control
*Ward of Knockback:
Targetable Knockback Control
*Ward of Snare:
Targetable Snare Control
*Ward of Fear:
Targetable Fear Control
SUMMONING:
This school of magic is a offshoot of the elemental magic schools. It allows
you to summon a elemental familiar. Intelligence based skill.
*Summon Earth Elemental:
Summon Pet: Earth Elemental
*Summon Ice Elemental:
Summon Pet: Ice Elemental (Requires: Grey Emerald)
*Summon Fire Elemental:
Summon Pet: Electric Elemental (Requires: Red Emerald)
*Summon Electric Elemental:
Summon Pet: Electric Elemental (Requires: Orange Emerald)
CONJURING:
This school of magic temporarily pulls items into our world from other dimensions.
Intelligence based skill.
*Conjure Planial Armor:
Conjure Armor
*Conjure Planial Crushing Weapon:
Conjure Weapon
*Conjure Planial Piercing Weapon:
Conjure Weapon
*Conjure Planial Slashing Weapon:
Conjure Weapon
PSION:
A new school of magic available to gifted humans only. Intelligence based skill.
*Mental Slash:
Targetable Slashing Damage
*Mental Cuts:
Targetable Slashing Over Time Damage
*Mental Levitation:
Targetable Levitation Buff
*Aura of The Mind:
Targetable Slashing Damage Shield
*Light of the Mind:
Item Lighting Buff
BATTLE MAGIC:
This school of magic was designed to allow a magic-user to survive the rigours
of battle. Intelligence based skill.
*Battle Of Swords:
Targetable Slashing Resistance Buff
*Battle Of Maces:
Targetable Crushing Resistance Buff
*Battle Of Arrows:
Targetable Piercing Resistance Buff
*Mage Armor:
Self Protection Buff
GEMCUTTING:
Your skill in cutting and shaping jewellery is a rare luxury in these cruel times.
Intelligence based skill.
*Jewelry Crafter:
Self Intelligence Buff
*Diamond Barrier:
Targetable Crushing Resistance
*Shatter:
Targetable Crushing Expose
*Craftmanship:
Self Skill Buff
FAITH BASED SKILLS:
HEALING:
You find your skills of divine healing are needed anywhere you travel. Faith
based skill.
*Heal:
Targetable Heal Health
*Healing:
Targetable Heal Over Time
*Healed:
Targetable Health Percent Heal
*Raise Dead:
Restore Dead to Life
PRIEST OF THE ALL-FATHER ODIN:
You follow the older teachings of the Church of the All-father. Even if his worship
has fallen out of favour by many. Faith based skill.
*The Holy Righteous:
Targetable Holy Resistance Buff
*Armor Of Justice:
Self Protection Buff
*Holy Smite:
Targetable Holy Damage and Stun Control
*Holy Word:
Targetable Holy Resistance Debuff
DRUID OF MOTHER LEMETER:
The elven worship of the spirits of nature. Faith based skill.
*Lay-On-Hands:
Targetable Heal Health
*Wolf Form:
Wolf Shapeshift
*Oak Shield:
Self Protection Buff
*Lion Form:
Lion Shapeshift
*Call the Wild:
Charm Animal NPC
BLESSER OF JUNO:
You follow the newer paladin teachings the Church of the All-father. Faith in Juno
the virgin warrior and daughter of the All-father has brought new life into the church. Faith
based skill.
*Blessing Of Strength:
Targetable Strength Buff
*Blessing Of Dexterity:
Targetable Dexterity Buff
*Blessing Of Constitution:
Targetable Constitution Buff
*Blessing Of Intelligence:
Targetable Intelligence Buff
MONK OF TYR:
You follow the peaceful teachings of Tyr the first monk of the Church. You live to spread
peace and a helping hand to the world. Monks normally also study unarmed combat, staff
fighting or the art of the swordmaster. Faith based skill.
*Zen Endurance:
Self Stamina Recovery Buff
*Zen Health:
Self Health Recovery Buff
*Zen Damage:
Self Damage Buff
*Zen Attack:
Self Attack Buff
SLAVE OF ARES-SET:
You believe Ares-Set will awake and descend onto the world and bring darkness. Then you
will be rewarded for your long devotion. Faith based skill.
*Slave's Chains:
Melee Remove Buff
*Dispel Chain:
Self Remove Debuff
*Ritual of the Wight:
Self Undead Form After Death
*Baal's Animation:
Summon Pet: Undead (Requires: Dead Body) or Restore Dead to Undead
DRAGON WORSHIPPER:
The follow the evil teaching of the Dar. It says the dragon goddess Taurus, the daughter of Dire,
will return, and this world will burn with dragon fire. Faith based skill.
*Armor Of Fire:
Self Fire Damage Shield
*Bathe In Fire:
Self Fire Resistance Buff
*Dragons Breath:
Targetable Fire Damage and Stun Control
*Taurus's Form:
Dragon Shapeshift (Requires: Dragons Blood)
CURSER OF BAAL:
Baal is the evil spirit of the sleeping Ares-Set. You have pledged yourself to his service.
Faith based skill.
*Weakness Curse:
Targetable Strength Debuff
*Clumsiness Curse:
Targetable Dexterity Debuff
*Soul Curse:
Targetable Faith Debuff
*Thought Curse:
Targetable Intelligence Debuff
SHAMAN OF FENRIR:
Orcs, lead by Fenrir the Poisonous Snake God, will overrun this world and you
plan to be standing with them when they do. Faith based skill.
*Voodoo Stamina:
Self Health to Stamina Transfer
*Voodoo Health:
Self Stamina to Health Transfer
*Voodoo Poison:
Targetable Poison Damage and Stun Control
*Voodoo Charm:
Charm Monster NPC
FOLLOWER OF THE TITANS:
You believe the titans would return and bring peace if the people of this
world would give up and forget. Faith based skill.
*Call Knife:
Targetable Slashing Over Time Damage
*Call Mace:
Targetable Crushing Over Time Damage
*Call Arrow:
Targetable Piercing Over Time Damage
*Call Lightning:
Targetable Lightning Over Time Damage
PRIOR OF THE TEMPLE:
You follow the teaching of Lady Gabrielle of the Golden Fire. The teaching of the temple
must replace the church and will burn with fire any who oppose. Faith based skill.
*Blessed Flame:
Melee Fire Over Time Damage
*Lady Gabriel's Touch:
Targetable Fire Damage
*Give To Lady Gabriel:
Targetable Stamina Drain
*Sacifice For The Lady:
Targetable Health Drain
EXORCISM:
This skill was created to ward off the undead during times of the First Rising. Now that
the Second Rising is upon the world, this skill has returned to common practice. Faith
based skill.
*Turn Undead:
Self Area Fear Control for Undead
*Holy Blessing:
Targetable Disease Resistance Buff
*Holy Fire:
Targetable Fire Over Time Damage
*Splash Holy Water:
Targetable Holy Over Time Damage (Requires: Holy Water)
*Exorcism Balm:
Create Exorcism Balm (Requires: Empty Jar)
RHYMING:
You are able to combine music and magic into illusion. Faith based skill.
*Captive Audience:
Self AOE Magic Damage and Stun Control (Requires: Musical Instrument)
*Deceptive Painting:
Charm Humanoid NPC (Requires: Musical Instrument)
*Actor's Disguise:
Self Shapeshift (Requires: Musical Instrument and Cultural Scroll)
*Poet's Dialogue:
Self Language Translator (Requires: Musical Instrument and Cultural Scroll)
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